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You also have an amount of global upgrade credits that are used at the same time. Each building has a set number of upgrade credits that can be used, so you have to pick and choose the ones you want. With the Upgrade button, you can add various upgrades, such as benches, plants, and signs. Select a building from a drop-down menu and plop it down on a spot of land, and it'll build up in a few seconds. The game remains playable even with lots of citizens, but unless you have a top-of-the-line machine, you may need to bump the graphical settings down every so often thirty thousand people moving through a city is a lot of math for a machine to compute. If you click on them and you're zoomed in close enough, you can hear them respond to your touching them (usually with annoyance). Every person in your city is unique, with his or her own name, age, title, wants and needs. The game scales its graphics depending on how close you are to street level and things manage to be playable even with so much going on - and there's a lot going on. Graphically, Tycoon City is impressive and can handle a lot. It's disappointing that you can't change the names of any of your stores, but it's hardly the most egregious offense in a game where brand names spice up the look and in-game advertising actually feels appropriate. You'll even find real brand names, like Hertz, Toys R Us, and Staples, alongside the plain Jane names like Italian Suits.
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If you play the Campaign mode, you'll eventually unlock all thirteen Manhattan districts (in Sandbox mode they're already unlocked) from Greenwich Village to Liberty Island to Harlem and everything in between, you'll have over two hundred different types of buildings to select from, with visual design changes for many of the types depending on what district they're in. "Welcome to New York," the tutorial's charming guide says, and the first thing you'll notice as you zoom into your first available district, Greenwich Village, is how much Tycoon City manages to make you feel like you're in the Big Apple. UK developer Deep Red and publisher Atari hoped to change that with Tycoon City: New York, a city-building strategy game that does a good job when it comes to building a city, and a bad job when it comes to being a strategy game. SimCity 4 was released three years ago (with the Rush Hour expansion to follow), and we haven't had any really good city-building simulators since then.